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	<title>Comments for d5 E-Zine</title>
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	<link>http://www.dementia5.com/ezine</link>
	<description>Myths and misconceptions of RPGs and other fantasy elements...</description>
	<lastBuildDate>Sat, 26 Feb 2011 19:05:22 +0000</lastBuildDate>
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		<title>Comment on Ghost Mountains? by admin</title>
		<link>http://www.dementia5.com/ezine/?p=113&#038;cpage=1#comment-6</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 26 Feb 2011 19:05:22 +0000</pubDate>
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		<description>This did help, Knightwalker. I have a good understanding of the mechanics now; it was revealed to me though that the meshes were not &quot;refreshed&quot;, meaning the &quot;archiveinvalidation&quot; tool wasn&#039;t doing its job properly. I performed an update, and after modifying the config file to account for a MOD whose meshes were wiped away... the land was restored.

Hurrah to the TES Nexus community! Now for the MOD top 10 list...</description>
		<content:encoded><![CDATA[<p>This did help, Knightwalker. I have a good understanding of the mechanics now; it was revealed to me though that the meshes were not &#8220;refreshed&#8221;, meaning the &#8220;archiveinvalidation&#8221; tool wasn&#8217;t doing its job properly. I performed an update, and after modifying the config file to account for a MOD whose meshes were wiped away&#8230; the land was restored.</p>
<p>Hurrah to the TES Nexus community! Now for the MOD top 10 list&#8230;</p>
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		<title>Comment on Ghost Mountains? by Knightwalker</title>
		<link>http://www.dementia5.com/ezine/?p=113&#038;cpage=1#comment-5</link>
		<dc:creator>Knightwalker</dc:creator>
		<pubDate>Thu, 24 Feb 2011 05:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dementia5.com/ezine/?p=113#comment-5</guid>
		<description>Hey - replied to your PM on nexus forums with some suggestions. I actually went here AFTER sending the reply unfortunately. I mentioned about trying with the Distant LOD turned off and reading the above I understand the way you are looking at it now. 

The Oblivion Engine has a certain way it loads the game world (Wilderness worldspace) area. You have normal tree/landscape textures and meshes that load in the cells around your character (the detailed ones), then you have a separate DistantLOD mesh/textures that load several miles (in the game) away from you (that are very basic and have very few polygons). So unlike most other games that simply use the exact same textures/meshes but just remove detail the further out you are from them - Oblivion DistantLOD textures/meshes and normal detailed textures/meshes are completely separate and are in even in separate folders in the Oblivion&gt;Data folder. 

Its not quite the same issue as when you have 2 mods changing things in the same cell and competing causing a land tear - thats only with the normal detailed textures/meshes - not with the distantLOD, and Landmagic should fix 95% of that anyways. 

As you get closer to the distantLOD the oblivion engine removes the meshes and you have the normal tree/landscape textures and meshes  - which in a perfect world should look the same as the distantLOD textures and meshes and the transition should be seamless. And probably if there was no mods running and was just vanilla oblivion - it would be seamless transition.

In your case - for whatever reason, whether TES4LODGEN has failed to create a distantlod mesh for that cell or a rogue mod is causing an issue - the distantLOD is NOT matching what the detailed normal tree/landscape textures and meshes in that cell actually look like, and it appears the oblivion engine is also not removing the distantLOD meshes even though your character is actually ontop of it. I strongly suggest saving a game where the above picture was taken, turning off DistantLOD in the video/game options and reloading to see if that fixes it. 

As I mentioned in the PM, I could never get the DistantLOD to work properly so I just turned it all off and made do with the Fog of War. And thinking of it, I remember I had floating low poly trees in the distance around Stirk too.

Hope that helps a bit

Knightwalker</description>
		<content:encoded><![CDATA[<p>Hey &#8211; replied to your PM on nexus forums with some suggestions. I actually went here AFTER sending the reply unfortunately. I mentioned about trying with the Distant LOD turned off and reading the above I understand the way you are looking at it now. </p>
<p>The Oblivion Engine has a certain way it loads the game world (Wilderness worldspace) area. You have normal tree/landscape textures and meshes that load in the cells around your character (the detailed ones), then you have a separate DistantLOD mesh/textures that load several miles (in the game) away from you (that are very basic and have very few polygons). So unlike most other games that simply use the exact same textures/meshes but just remove detail the further out you are from them &#8211; Oblivion DistantLOD textures/meshes and normal detailed textures/meshes are completely separate and are in even in separate folders in the Oblivion&gt;Data folder. </p>
<p>Its not quite the same issue as when you have 2 mods changing things in the same cell and competing causing a land tear &#8211; thats only with the normal detailed textures/meshes &#8211; not with the distantLOD, and Landmagic should fix 95% of that anyways. </p>
<p>As you get closer to the distantLOD the oblivion engine removes the meshes and you have the normal tree/landscape textures and meshes  &#8211; which in a perfect world should look the same as the distantLOD textures and meshes and the transition should be seamless. And probably if there was no mods running and was just vanilla oblivion &#8211; it would be seamless transition.</p>
<p>In your case &#8211; for whatever reason, whether TES4LODGEN has failed to create a distantlod mesh for that cell or a rogue mod is causing an issue &#8211; the distantLOD is NOT matching what the detailed normal tree/landscape textures and meshes in that cell actually look like, and it appears the oblivion engine is also not removing the distantLOD meshes even though your character is actually ontop of it. I strongly suggest saving a game where the above picture was taken, turning off DistantLOD in the video/game options and reloading to see if that fixes it. </p>
<p>As I mentioned in the PM, I could never get the DistantLOD to work properly so I just turned it all off and made do with the Fog of War. And thinking of it, I remember I had floating low poly trees in the distance around Stirk too.</p>
<p>Hope that helps a bit</p>
<p>Knightwalker</p>
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		<title>Comment on Ghost Mountains? by admin</title>
		<link>http://www.dementia5.com/ezine/?p=113&#038;cpage=1#comment-4</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 21 Feb 2011 17:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.dementia5.com/ezine/?p=113#comment-4</guid>
		<description>Small update: it has been suggested that the similar and excellent &lt;strong&gt;ElsweyrAnequina &lt;/strong&gt;mod, if placed out of sequence, will force the image corruption depicted here. Seeing as how they occupy adjacent cells of region space, this is a sound presumption. However, &lt;em&gt;even with EA deactivated &lt;/em&gt;the problems remain.

Clearly, the LOD or mesh (NIF) files need to be replaced, but having tried this there is still no evidence of change. Perhaps if I knew which files to swap out? Again, reinstalling VI is of no avail.</description>
		<content:encoded><![CDATA[<p>Small update: it has been suggested that the similar and excellent <strong>ElsweyrAnequina </strong>mod, if placed out of sequence, will force the image corruption depicted here. Seeing as how they occupy adjacent cells of region space, this is a sound presumption. However, <em>even with EA deactivated </em>the problems remain.</p>
<p>Clearly, the LOD or mesh (NIF) files need to be replaced, but having tried this there is still no evidence of change. Perhaps if I knew which files to swap out? Again, reinstalling VI is of no avail.</p>
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		<title>Comment on Celtic and Gaelic Sensibilities by Lord Infinata</title>
		<link>http://www.dementia5.com/ezine/?p=18&#038;cpage=1#comment-3</link>
		<dc:creator>Lord Infinata</dc:creator>
		<pubDate>Wed, 04 Mar 2009 14:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dementia5.com/ezine/?p=18#comment-3</guid>
		<description>&lt;em&gt;Rómhaith don saol seo!&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p><em>Rómhaith don saol seo!</em></p>
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		<title>Comment on Victorian Presence on the Internet by Lord Infinata</title>
		<link>http://www.dementia5.com/ezine/?p=27&#038;cpage=1#comment-2</link>
		<dc:creator>Lord Infinata</dc:creator>
		<pubDate>Wed, 04 Mar 2009 14:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dementia5.com/ezine/?p=27#comment-2</guid>
		<description>I agree. There is too much commonality with the Victorian era to ignore their contribution to contemporary fantasy and even RPG gaming.</description>
		<content:encoded><![CDATA[<p>I agree. There is too much commonality with the Victorian era to ignore their contribution to contemporary fantasy and even RPG gaming.</p>
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