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Author Topic: Kaidan: a Japanese Ghost Story campaign setting  (Read 20021 times)
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gamerprinter
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« Reply #90 on: August 30, 2009, 04:42:11 AM »

I don't really want a hundred pre-generated Kami either, but with an endless variety, how does one choose between them, name them, etc.

Perhaps there should be a series of tables - for the nature spirit for example, roll to discover the sphere of influence animals/weather/site/nature, then specific animal, weather, site, or natural substance, then granted powers, granted feats. I wouldn't think that any spiritual connection would provide any more than one benefit.

Types of powers (only one per spirit):
Bonus to skill roll, extra luck point per day, bonus feat, bonus spell, immunity...

Spirits require regular commune through prayer, visiting holy sites, etc.

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« Reply #91 on: August 31, 2009, 07:03:43 PM »

Next map I'm working on with consideration "seg-way":

The Sea Dragon King's palace and city beneath the sea.

I'm working with a couple concepts:

1. In Japan, the Sea Dragon Palace is described in a few tales and the Sea Dragon is called a "Ryu".

2. The Yonagumi Monument is a controversial location, off the island of Yonagumi, the southern most island of the Ryukyus, which Okinawa is a part. Some say natural rock formations are the socalled Monuments, while others argue it is a megalithic site located 50' to 100' below the sea. As if built by hands, 10,000 years ago???

Since the Ryukyus mean "dragon isles" and the site (whether real or not) exists, I plan to borrow elements of this submarine archaeological site and remake it as the Sea Dragon Palace. I'll place a "Ryukyu" styled castle-temple on the top of the megalithic pyramind and utilize other structures for other places of the undersea city.

At this time, I am creating hand-drawn textures for sea grass, kelp and coral.

So somewhere after the start of the larger campaign arc, the party must recover a mystical item, that was lost when a storm ran a treasure ship into the reefs off Ryuki Island, south of Yonshu - they will encounter a troop of Ryujin and Same-bito (shark men) who will escort them to the Sea Dragon Palace...

GP
« Last Edit: August 31, 2009, 07:06:58 PM by gamerprinter » Logged
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« Reply #92 on: October 06, 2009, 10:28:39 AM »

After more careful study of Pathfinder character classes, I've decided to stick to standard Pathfinder classes in all cases, with only slight differences due to caste limitations, limitations to weapon/armor types and skill/feat chains.

Regarding samurai, for example, Paizo is introducing Beta tests on some new classes being introduced next year, however the Beta versions should be available in one month. Among the new classes being tested is "Cavalier", which in my thinking more closely resembles the direction I want to go with Samurai. I will wait until the Beta version release, then emulate the Samurai from the Cavalier class.

Spellcasters of Kaidan seem to have the most difference, though they too follow existing classes fairly well. Wizards of Kaidan are restricted to Onmyoji, which are noble caste class members (since all players of Kaidan begin as Commoner caste members, the likelihood of becoming noble/onmyoji is somewhat rare and more inclined to an NPC class.) Sorcerers of Kaidan will follow their own set of available sorcerer bloodlines, instead of those available in Pathfinder. Shamans are kind of cross between clerics and druids, though weaker than both those direct classes. Finally yamabushi will be the best examples of priests, however, their focus still being five element priests, rather than standard Pathfinder clerics.

Small differences in other classes include Matagi (Kaidan Ranger) who are restricted to archer skills, not two weapon fighting feats as is optional for standard rangers.

I've also expanded the concept of Ninja, so that Ninja are in fact a prestige class available to members born in one of the five ninja clans of Kaidan. All ninja clan members begin as Shinobi (the Kaidan equivalent to commoner caste rogues.) In order to qualify for Ninja prestige class, Shinobi must also multi-class in one of these three other classes: Budoka (monk), Bushi (fighter), or Jugondo (sorcerer). Once achieving 8th level Shinobi, with certain prerequisite skills and feats, a player may opt to become the full Ninja class (which in Kaidan is a kind of wild psionicist.)

I did have a look at a sorcerer bloodline based Ninja as an option, but found it less useable than psionic ninja, so I am sticking with that same original direction.

GP
« Last Edit: October 06, 2009, 10:30:13 AM by gamerprinter » Logged
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